
At its base Flower, Sun and Rain is a point-and-click adventure game of sorts. The port features new touch screen controls and a “Lost and Found System” which gives the player some extra puzzles to solve each day. Flower, Sun and Rain is a DS port of a 2001 Playstation 2 game and was Grasshopper Manufacture’s second outing. Where to start…īackground info is always a good place to start and is neither negative nor positive, but only informative. Despite this not being a review of the game I’m going to tell you why it’s so bad so that I may then go on to more easily explain why it is worthwhile. As a “game” it sucks in almost every aspect you can consider in the traditional sense of reviewing a game. I can tell you right now, without having to make you scroll down to the bottom middle of the critique, that Flower, Sun and Rain is a 3. I will also warn you that there are some spoilers plot wise. In that light it’s probably best for any of Suda51’s games, and possibly especially Flower, Sun and Rain, to be critiqued instead of reviewed for quite often they’re more about themes, art, gaming and life than anything else and completely eschew gameplay and story in order to “say something.” With this being said hit the jump to not find out if Flower, Sun and Rain is worth your hard earned money and instead learn all about the real meaning behind it. A review is put out in order to express the quality of the game, a critique is made in order to discuss the game. A critique delves further into a game than a review does.

What is the difference? Mostly semantics, but let’s roll with it anyway. Since we’re a bit late, and it’s damn near impossible to find the game despite the fact that it only came out about a month and a half ago we (and by we I mean I) have decided to offer up a critique and not a review. So we’re a little late with this review of Flower, Sun and Rain, but cut us some slack, interpreting and attempting to understand a Suda51 game takes some time (plus some patience).
